Nauris Krauze, freelance 2D artist.
I have been working on computer games
since 2001.
Check out the galleries for samples
of my work.
Freelance 2D artist, proficient with Photoshop. GUI design, in-game assets, concept art, comics, texture work. Able to work both independently as well as following art direction and emulating style of others.
Some of the contractors are listed below.
I was responsible for design of tables and cues.
Contracted for Torque Game Builder demos, namely Checkers, Fish demo, Grav Gun.
Plus contributed to community projects and "art bounties".
Concept art and marginal texture work for "Dark Horizons: Lore", mecha FPS.
Illustrations for "Dark Horizons" pen`n paper RPG; promotional comic for upcoming
title "Tankerz".
Contracted for casual title "Kachinko", where I was responsible for art direction
and all of the art assets.
Concept art, some texture work as well as comic sequences for "Bitshifter",
as of yet unreleased arcade/strategy hybrid.
Subcontracted to do a GUI overhaul for a Marble BlastXP - version of hit arcade game, destined for Hasbro`s NetJet game system.
Concepts for upcoming 3D FPS-space exploration game "Galaxy Rage".
I was providing concepts for various sureal game worlds, working closely with game designer and exploring various visual styles for different worlds.